From
the start, I was excited for this project as I had a limited experience of
ZBrush so far and was hoping to learn more about the program and streamline my
3D workflow. The theme of Gargoyles I was a little dubious about at first since
I wasn't sure what I wanted my gargoyle to be based off of, but I quickly got
into an idea which meant I did not feel de-motivated at any stage of the
project.
For
strong points, I felt like my iteration process was a lot better done this time
around. I used a mixture of both 2D and 3D iteration to best visualise how my
gargoyle would come out, so I got a really good feel for the silhouette and how
it would look later on. This, backed up with my visual research in the form of
many mood-boards as well as contextual research, meant I had a strong idea and
the evidence to back it up. I also was very strong at working quickly in
ZBrush. I was able to quickly learn the processes taught to me in the workshops
and apply them to my own work, as well as being able to demonstrate these
methods to others if they were unsure of how it worked. I also sought out some
methods on my own before they were introduced in workshops, such as learning
how to use Alphas, as well as subtraction via Subtools.
However,
there were some weak points in my project. My biggest concern is that I did not
seek enough advice from my peers, such as asking what iterations they thought
looked the best. I think that if I did this I may have had an even stronger
final result. Even though I presented my work every Group Crit, I did not get
very many crits that I could have used, so I should probably prepare some
questions to ask for next time. I also felt like my 3D iterations could have
been improved on a little. I did few actual iterations within 3D as most of my
images were just progress work.
For
next time, I could improve on the previous points, and make sure to make my
work-in-progress public so that my peers can rate how I’m doing and offer crits
without having to wait for the weekly crit session to do so. I would include
questions and queries with my posts so that I could get more focused responses
and make sure my peers’ advice is relevant to my work. I could also work more
on 3D iterations, by using the Transpose tool as well as layers and subtools to
quickly get iterations down which I can show by using the screenshot button.
Overall,
however, I vastly enjoyed this project. Being able to see my work evolve over
time and producing what I believe is a quality asset makes me pleased, and I am
glad that I put the effort in to improve over last project, as is shown through
the quality and amount of work that I produced. I am looking forward to working
with ZBrush again in the future.
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