This was my attempt at trying to accurately capture the shape of the window. I think the biggest issue I had was trying to keep it low-poly, which isn't as much of an issue with today's technology. At this point of time I shouldn't be worrying about the polycount, as I could easily get away with having hundreds of polies for this single window. I also barely focused on working with primitives beyond the initial cylinder for the window, which means accuracy has been compromised a little by using tools such as extrude instead.
No comments:
Post a Comment