For a long while, I wanted to learn how to work efficiently
in a 3D modelling program and, having gone through this project I feel a lot
more confident in my skills now. I really enjoy 3D modelling, even if the brief
itself didn't engage my attention as much as the last project did.
Throughout this project, I felt I picked up the technical
skills very quickly, which is demonstrated by my choice to do iteration work
almost entirely in 3D this time around. I swiftly became familiar with the
interface of Maya which helped improve my workflow significantly, meaning I was
able to keep up somewhat with developing iterations in a 3D form rather than
the 2D that I am used to. Whilst my supporting research was not quite on the
level that it was last project, I still made sure to put an effort in and try
and create something that makes sense and is contextual to the theme I chose –
the Georgian period.
There were definitely some elements I fell short on. Due to
my lacking engagement with this project compared to the last one, I felt some
of my ideas were a little lacking and that I could have looked up even more
contextual research. I also think that I could have put a little bit more effort
in to the unwrapping and texturing portion of my final model submission, as I
could get more out of my texture maps if I split them up and I could have
utilised some of the texture maps better. Plus, in my contextual studies
portion, I felt like I was picking up the slack for my partner too much and we
couldn't get together often enough to collate ideas.
Based on these shortcomings, I know that for next time I should
really plan out my workflow better to make sure I am hitting all the points I
should be covering each and every project. I could go about this by making a
checklist for me to tick off to make sure I am covering areas such as providing
enough contextual research, like drawings from life or mood boards. And since
the next year is less about learning the fundamental skills, I can go ahead and
plan out my projects more, meaning that everything is on-time and that I don’t
rush any particular element. As for technical skills, I should work more on
understanding textures and materials, as I believe I struggled a little with that
last project as well. I could do some texture and material studies so that I
have a better idea of how reflective, rough or textured a particular material
is so that my future work is a lot more convincing.
Even so, I had a good time creating my first polished models
in Maya. I hope to be able to expand this skill to not just creating a single
asset, but whole scenes, as well as working in my previous development and
understanding with zBrush to become a polished 3D artist.
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