Looks normal... |
At first, this sculpt looks absolutely fine. You would probably be happy with this level of detail unless you were going into super high-level detail work, however...
Awful topology |
There is no efficient topology because of the use of Dynamesh. Trying to animate or pose this sculpt will prove extremely difficult to get lifelike movement. There is also the issue that the amount of polygons is very high. In this image there is about 1.312 million active points. Putting this into a game engine (in 2015) with other assets will more than likely put a severe strain on the system.
The difference between good and bad topology |
So, how do we fix this in ZBrush?
Thankfully, there is a tool within ZBrush which will analyse your mesh and create a more efficient topology for you. However, it is not perfect and sometimes you will have to make some adjustments yourself.
Hit the ZRemesher button. Don't forget to duplicate your SubTool first |
Before beginning the re-topologising process, you should duplicate your SubTool. This will be useful later.
The tool ZRemesher can be found under the 'Geometry' menu in your toolbox. As stated before, ZRemesher will analyse the mesh, looking at possible curves as well as peaks and valleys and use those to create a more efficient topology. The target amount of polygons can be changed at 'Target Polygon Count' where the number (default 5) is multiplied by 1000. The other options do not need to be touched as of right now.
Much better topology |
With ZRemesher, the topology of the model is vastly improved. However, it has lost most of its detail, going down from 1 million points to just 7 thousand. Despite this, you are able to get this detail back.
By subdividing the mesh and Projecting the Dynameshed sculpt onto your ZRemeshed sculpt, you can retrieve the detail from the Dynameshed sculpt.
Projection will allow you to take detail from your Dynamesh and put it into your ZRemeshed sculpt whilst maintaining topology |
Barely any visual difference, for under one quarter of the points! |
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